I do not like 1) - it means that the player that is ahead once will get further and further ahead over time - it gives little chance of other players to catch up. If both are approximately equally strong you can never stop the trainingsites - because you will going to loose. If one player is much stronger than the other, the game will just be a landslide victory by one player overrunning the other - boring. I think all those changes should be pretty easy to implement and should make the collectors win condition more in line with its namesake.įirst, it seems to me that you did never experience a balanced collectors game - if both players are approximately equally strong, that is when the game becomes exciting. Especially with the progressive score, that would encourage extreme - and boring - levels of micromanaging.ģ) Either make the time limit dependent on the map size, for example 2 (square root of map area)minutes, which would give 4 hours for a 120120 map, or let humans set it. I don't like the idea that one loses points beause he forgot to decrease the number of stored gold ingots in a weapon smith. ![]() One can store weapons at training sites, as long as he does not use them he's still fulfilling the collectors objective. It rewards keeping as much military gear unused as you can, all the time, not just at the end.Ģ) Count all wares in stock, not just in warehouse. If one is killed at 3:59:59, he still got all the points he accumulated until then, so he will still win the game even if he has been destroyed by someone who did not accumulate anything. You get points every 10 minutes, and those points are summed up until the end. Therefore I propose the following changes to be implemented on it:ġ) Make the score progressive. On a big map, that's not enough to reach the enemy headquarter, so one may as well skip building training structures. On a small map, there's like a 90% the game will end sooner than that, so all players may as well play normally. Even another problem, the 4 hours fixed time. I doubt it was meant to be played that way. Currently the best strategy is to play normally for around 3 hours, then stop the training sites. Furthermore, it is not rewarding getting an economical surplus. If he destroys it 2 seconds later, he will lose. If one player ignores the collector and just tries to kill his opponent, and he destroy the last warehouse at 3:59:59, he will win. In theory it is supposed to reward those who can fight the enemy without committing all their force, but in practice it is highly arbitrary. Who has more military gear in warehouses after 4 hours win. It’s only natural that amidst all of this, Widelands is itself completely free to play.I definitely don't like how the collectors win condition works right now. You are free to set the rules and conditions for each game you play, and you are free to even create your own maps and mods with the game’s powerful editing tools and open source code. You are free to come up with your own unique strategy. You are free to develop your civilization however you see fit. Widelands is a game that’s all about player freedom. Set up a custom game on over 30 different maps. ![]() Play the Campaign mode to experience a story. Speed it up or slow it to a crawl at any point in time. Learn to trade with them, open up diplomatic relations, or go straight to war.ĭecide what goods you will produce based on what resources you can accumulate.Īdjust the game speed on the fly. ![]() All have their own unique strengths, weaknesses, history, appearances and architecture.ĭeal with neighboring clans in a variety of ways. Play as one of three civilizations: Barbarians, Imperials and Atlanteans. It accommodates a variety of play styles for players of all stripes. Watch your people work like ants!Įnjoy a soundtrack of soothing Medieval background music.įew other RTS games offer as much player freedom as Widelands. Set up dozens of structures, including quarries, shipyards, cattle farms, fortresses, bakeries and more!īuild roads to connect your assorted production facilities together in the most efficient manner possibleįeatures highly detailed and colorful graphics with distinct-looking buildings and characters. Gather resources from the land to aid in production, including lumber, rock, fish and more! It has all the usual hallmarks: bountiful lands full of precious resources to exploit, cunning opponents, and strategic depth. If you’re a veteran to the RTS genre, Widelands should be instantly familiar to you. In that vein, you can expect an RTS that approaches the depth of many popular 4X strategy games. Although violence does exist in its world, the emphasis lies on building a thriving society instead.
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